Planetary Hours
How to find the planetary hour...
...To work during the day
Find out what time the sun rises and sets.
Multiply the number of hours by 60 minutes that a normal hour has. For example: The sunrises at 6:00 a.m. and sets at 5:00 p.m. The eleven hours of daylight by 60 equals 660 minutes.
Divide the number of minutes of daylight by 12. It will tell you how long an hour will last. 660 divided by 12 is 55. That means that each hour will last 55 minutes. Therefore, Hour 1 would be from 6:00 a.m. to 6:55 a.m. Hour 2 would be from 6:55 a.m. to 7:45 a.m., and so forth.
...To work after sunset
Let's keep using the example above. The sun sets at 5:00 p.m. and rises the next morning at 6:00 a.m. leaving us 13 hours of darkness.
13 hours equals 780 minutes.
Divide 780 by 12 is 65. That means that each hour after sunset will last 65 minutes. Therefore, Hour 1 would be from 5:00 p.m. to 6:05 p.m. Hour 2 would be from 6:05 p.m. to 7:10 p.m., and so forth.
Check the type of working you wish to do, and consider the planetary influence best suited for your work (see the chart for those magickal days). Now find the day you chose to work your magick. Look at the sunrise/sunset planetary hour chart, and see what hour is best suited to work your magick.
Why bother?
By now you may be thinking this is too much hassle. However, there are three good reasons for calculating planetary influences: It brings you one step closer to a successful working when other things might be working against you.
It adds extra punch to minor magicks.
It can give success if you're sick but still must perform anyway.
Howard Phillips Lovecraft - Poetry Of The Gods
Labels: days week pagan magickal models information model magick 13 magickal stuff models information model pillars enoch magick subjectivity experience writings secrets magic doctrine literature acquiring directing spirit blake swedenborg blake ritual seven
...To work during the day
Find out what time the sun rises and sets.
Multiply the number of hours by 60 minutes that a normal hour has. For example: The sunrises at 6:00 a.m. and sets at 5:00 p.m. The eleven hours of daylight by 60 equals 660 minutes.
Divide the number of minutes of daylight by 12. It will tell you how long an hour will last. 660 divided by 12 is 55. That means that each hour will last 55 minutes. Therefore, Hour 1 would be from 6:00 a.m. to 6:55 a.m. Hour 2 would be from 6:55 a.m. to 7:45 a.m., and so forth.
...To work after sunset
Let's keep using the example above. The sun sets at 5:00 p.m. and rises the next morning at 6:00 a.m. leaving us 13 hours of darkness.
13 hours equals 780 minutes.
Divide 780 by 12 is 65. That means that each hour after sunset will last 65 minutes. Therefore, Hour 1 would be from 5:00 p.m. to 6:05 p.m. Hour 2 would be from 6:05 p.m. to 7:10 p.m., and so forth.
Check the type of working you wish to do, and consider the planetary influence best suited for your work (see the chart for those magickal days). Now find the day you chose to work your magick. Look at the sunrise/sunset planetary hour chart, and see what hour is best suited to work your magick.
Why bother?
By now you may be thinking this is too much hassle. However, there are three good reasons for calculating planetary influences: It brings you one step closer to a successful working when other things might be working against you.
It adds extra punch to minor magicks.
It can give success if you're sick but still must perform anyway.
Recommended reading (pdf e-books):
Michael Majerus - Atalanta FugiensHoward Phillips Lovecraft - Poetry Of The Gods
Labels: days week pagan magickal models information model magick 13 magickal stuff models information model pillars enoch magick subjectivity experience writings secrets magic doctrine literature acquiring directing spirit blake swedenborg blake ritual seven